AI Insights · Timothy · April 2022
Top 5 3D Anime Games on iOS in the UK: Q1 2022 Performance
The first quarter of 2022 saw varying performance trends for the top 5 3D anime games on iOS in the UK, with notable fluctuations in revenue, downloads, and active users.
In the first quarter of 2022, the top 5 3D anime games on iOS in the United Kingdom demonstrated diverse performance trends. Let's delve into the weekly revenue, downloads, and active user statistics to understand their market behavior.
Genshin Impact: Natlan Launch consistently generated significant revenue, peaking at around $397K in the first week of January. The game witnessed another high around late January with $364K. Weekly downloads fluctuated, peaking at approximately 10K in late December and stabilizing between 4K to 9K for the rest of the quarter. Active users ranged from 40K to 50K, with a notable increase to 50.8K in late January.
DRAGON BALL LEGENDS saw a peak in revenue at $210K in late December, followed by a significant drop, and then a resurgence to $109K in late February. Downloads remained relatively stable, hovering around 2K to 3K weekly. Active users showed a declining trend from 29.7K in late December to around 20K by the end of March.
The Seven Deadly Sins experienced a peak in revenue at $57K in the first week of January, followed by fluctuations ranging from $3.6K to $42K throughout the quarter. Downloads remained low, generally below 1.3K per week. Active users peaked at 16.5K in early January, gradually decreasing to around 10.3K by the end of March.
Summoners War had relatively stable revenue, peaking at $42K in late December and maintaining figures between $8.9K to $23.8K. Downloads were minimal, averaging around 200 per week, with a peak of 486 in late February. Active users fluctuated between 11.7K to 17.7K, with notable peaks in late February and late March.
Honkai Impact 3rd showed varying revenue trends, with a high of $30K in late February and other peaks around $17K. Weekly downloads were consistently low, ranging from 600 to 1.1K. Active users also showed stability, fluctuating between 4.6K to 5.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.